It’s between the two of them and their regular conversations that the game’s gripping (and at times eerie) story unfolds. It’s a lonely job, and the only other human contact Henry regularly has is his supervisor and firewatch partner in another tower, Delilah. Aside from its strikingly gorgeous, iconic visuals and its focus on immersive gameplay techniques, its story is nothing short of top notch.įor those unaware, the plot revolves around a man named Henry who gets a job doing firewatch (hence the name) over the Shoshone National Forest in Wyoming. That might break the whole intent of the game, a big part of D and Hs paranoid frenzy is some case of 'cabin fever' the events happen during 11 days out of a 79 day shift. Firewatch is certainly more subtle than those examples, but it cleverly explores the conflicted emotions of its lead character, while allowing the player to maintain a skeptical distance. Ned is responsible for listening in on Henry and Delilah's conversation by tuning into the same wavelength as. In Firewatch, you play as a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. This was supported by the radio conversation between Ned and Henry on pre-ending scene. He is the mysterious figure that shone light at Henry above the cliff after he discovered Cave 452 during Day One. The game, which places its incredibly intriguing story at the center of the table, certainly felt like something out of an animated feature. i COULD see something like 'Firewatch: the missing chapter' That would essentially pad the original game with a secondary story that arc weaved between day 3 and day 64. Firewatch is a beautiful, atmospheric game with a lot of heart, and even though the ending and a few other plot points didn’t fully work for me, I immediately wanted to play it again. Ned Goodwin is the main antagonist in the game, as well as father to Brian Goodwin. Living, breathing characters brought to life by Cissy Jones (The Walking. Yet I feel that might be the most people ever play this. It sounds like something of a match made in heaven as anybody who’s played Firewatch can tell you. Firewatch is a single-player first-person mystery set in the Wyoming wilderness. More so then most videogame characters and that alone makes Firewatch worthy of playing at least once. Campo Santo’s hit first person story-focused game is getting the theatrical treatment, according to The Hollywood Reporter. Here are two people who have isolated themselves from outside interference and who expect to spend the long days and nights with no company save the sky, the trees and the occasional bear. Prepare your feels, moviegoers and video game enthusiasts: Firewatch is coming to theaters. Firewatch, with its two characters cut off from the rest of the world and (physically) from one another, is the perfect setting for romance.
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